NAIR
A downloadable game for Windows
Buy Now$3.00 USD or more
- A simple fighting game with one attack -
NOW WITH ONLINE PLAY USING ROLLBACK BASED NETCODE
PLAY A MINIATURIZED VERSION OF THIS GAME IN YOUR BROWSER OR ON YOUR PHONE
- Every attack you land heals your character, creating satisfying tug-of-war gameplay
- Fast-paced action for short, tense games
- Master genre-staple movement options such as dashdancing or wavedashing
- Teaches spacing, neutral, and fundamentals
- Features useful tools like hitbox visualizers, hurtbox visualizers with color-coded playerstates
- ONLINE MULTIPLAYER, WITH ROLLBACK NETCODE
- MULTIPLE GAME MODES
- CROSS-PLAY WITH STEAM PLAYERS!
- CUSTOM COLORS AND A HOT SOUNDTRACK
Try the free demo, which includes everything except rollback!
Supported Controllers:
- Steam Deck :)
- Xbox One, Xbox 360
- Keyboard
- Steam
- PS4
- Switch Pro
- Gamecube with Mayflash adapter
Status | Released |
Platforms | Windows |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | Teridax |
Genre | Fighting, Action |
Made with | Adobe Photoshop, Unity, Audacity, MonoGame |
Tags | 2D, Controller, Local multiplayer, Minimalist, Multiplayer, wireless-multiplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller, Joy-Con |
Accessibility | Configurable controls, High-contrast |
Multiplayer | Local multiplayer, Server-based networked multiplayer |
Player count | 2 |
Links | Steam |
Purchase
Buy Now$3.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $3 USD. Your purchase comes with a Steam key. You will get access to the following files:
NAIR 5.0.0.zip 42 MB
Download demo
Development log
- NAIR 5.0.092 days ago
- NAIR 4.1.1Jul 14, 2024
- NAIR 4.0.0Aug 02, 2023
- NAIR 3.5.2Jul 30, 2023
- NAIR 3.5.1May 24, 2023
- NAIR 3.5.0May 04, 2023
- NAIR 3.4.3Jan 19, 2023
- NAIR 3.4.2Oct 17, 2022
Comments
Log in with itch.io to leave a comment.
I made a discord for the game, feel free to join!
https://discord.gg/HkPkHwT2Bh
Vouch, this is now the official Discord
this is pretty fun to mess around with. someone should make a discord for online play since you need someone to actually gie them your ipv4. great stuff though.
Thank you!
It's interesting that you bring that up, it's something I've considered. If one ever gets made, I just hope I hear about it :p
I gotchu homie
https://discord.gg/HkPkHwT2Bh
i got rollback netcode working today. check back soon for a version of the game with online play :)
I know this isn't game related; but I wanted to say sorry that your attempt to take Spherus Magna didn't work out.
I'll get it next time 😔
keyboard doesn't seem to work? It can read up and down inputs on the keyboard on the main menu, as well as Enter, but actual game play doesn't match your Itch page
Currently, you have to first go into the control settings and set the keyboard to be either player 1 or player 2.
It's a very dated implementation, sorry
This game needs two player keybord controlls. Here is my idea.
P1: W A S D Z X C Q
P2: Up Left Down Right , . L
I'll always be a fan of small, experimental games that isolate interesting core mechanics. Hope you keep going with the project. Some critiques:
- Game felt clunky at first, even for someone with a bit of smash experience. More visual/audio feedback for player actions may help this.
- Tutorial could use an example of what proper wavedashing looks like and perhaps why it's useful (or just make another youtube video)
- Needs a training mode! Just take away health bars and let people keep smacking each other uninterrupted.
- Lack of shield and the addition of walls really change the flow of the game (not necessarily in a bad way). I'm interested to see how this affects strategy for high level play.
Oh, and I'd love any feedback you can give on my game Eucloid (free).
With a XBox controller, once I enter the tutorial I can't do anything.
That aside, the game looks pretty solid. The only thing I'm missing at the moment is button configuration: I kind of prefer to jump with A and attack with X or whatever.
Also, is there any plan to add a AI to the game?
in tutorial mode, it uses whichever controller is currently "player 1" according to the computer. Do you have multiple controllers plugged in?
I should probably fix that though :v
And I do wanna add custom controls eventually. c:
EDIT: Custom controlls is in development right now
That bug is fixed, and custom controls are now finished. Thank you for playing!
this is probably a silly question, but is there any keyboard support?
Not yet. I wanted to add keyboard support + custom controls at the same time, and I haven't gotten to the latter yet
It does now! <3
2 player keybord?