A downloadable game for Windows

Download NowName your own price

- A simple fighting game with one attack -

!!!!!OUR SEQUEL IS IN DEVELOPMENT!!!!!

  • Every attack you land heals your character, creating satisfying tug-of -war gameplay
  • Fast-paced action for short, tense games
  • Master genre-staple movement options such as dashdancing or wavedashing
  • Teaches spacing, neutral, and fundamentals
  • Features useful tools like hitbox visualizers, hurtbox visualizers with color-coded playerstates
  • NEW!! Customize your controls with a wide array of possible configurations
How to Play

Supported Controllers:

  • Xbox One, Xbox 360 (Native)
  • NEW!! Keyboard (Native)
  • Steam, PS4, Switch Pro (By running through Steam)

Download

Download NowName your own price

Click download now to get access to the following files:

NAIR 1.2.0.zip 9 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

I'll always be a fan of small, experimental games that isolate interesting core mechanics. Hope you keep going with the project. Some critiques:

- Game felt clunky at first, even for someone with a bit of smash experience. More visual/audio feedback for player actions may help this.

- Tutorial could use an example of what proper wavedashing looks like and perhaps why it's useful (or just make another youtube video)

- Needs a training mode! Just take away health bars and let people keep smacking each other uninterrupted.

- Lack of shield and the addition of walls really change the flow of the game (not necessarily in a bad way). I'm interested to see how this affects strategy for high level play.

Oh, and I'd love any feedback you can give on my game Eucloid (free).

(1 edit)

With a XBox controller, once I enter the tutorial I can't do anything.

That aside, the game looks pretty solid. The only thing I'm missing at the moment is button configuration: I kind of prefer to jump with A and attack with X or whatever.

Also, is there any plan to add a AI to the game?

(2 edits)

in tutorial mode, it uses whichever controller is currently "player 1" according to the computer. Do you have multiple controllers plugged in?

I should probably fix that though :v


And I do wanna add custom controls eventually. c:

EDIT: Custom controlls is in development right now

That bug is fixed, and custom controls are now finished. Thank you for playing!

(+1)

this is probably a silly question, but is there any keyboard support?

Not yet. I wanted to add keyboard support + custom controls at the same time, and I haven't gotten to the latter yet

It does now! <3