
NAIR
A downloadable game for Windows
Download NowName your own price
- A simple fighting game with one attack -
!!!!!OUR SEQUEL IS IN DEVELOPMENT!!!!!
- Every attack you land heals your character, creating satisfying tug-of -war gameplay
- Fast-paced action for short, tense games
- Master genre-staple movement options such as dashdancing or wavedashing
- Teaches spacing, neutral, and fundamentals
- Features useful tools like hitbox visualizers, hurtbox visualizers with color-coded playerstates
- NEW!! Customize your controls with a wide array of possible configurations


Supported Controllers:
- Xbox One, Xbox 360 (Native)
- NEW!! Keyboard (Native)
- Steam, PS4, Switch Pro (By running through Steam)
Updated | 20 days ago |
Status | Released |
Platforms | Windows |
Author | Teridax |
Genre | Fighting, Action |
Made with | MonoGame, Adobe Photoshop, Audacity |
Tags | 2D, Controller, Local multiplayer, Minimalist, Multiplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Accessibility | Configurable controls |
Multiplayer | Local multiplayer |
Player count | 2 |
Download
Download NowName your own price
Click download now to get access to the following files:
NAIR 1.2.0.zip 9 MB
Development log
- Version 1.2.069 days ago
- Come see NAIR at ROC Game Fest & 1.2.0 Announcement74 days ago
- Version 1.1.199 days ago
- Come see NAIR at Super City RochesterAug 21, 2019
- Version 1.1.0Aug 21, 2019
- Version 1.0.2Aug 02, 2019
- Version 1.0.1Aug 02, 2019
- Official Release - 1.0.0Aug 01, 2019
Comments
Log in with itch.io to leave a comment.
I'll always be a fan of small, experimental games that isolate interesting core mechanics. Hope you keep going with the project. Some critiques:
- Game felt clunky at first, even for someone with a bit of smash experience. More visual/audio feedback for player actions may help this.
- Tutorial could use an example of what proper wavedashing looks like and perhaps why it's useful (or just make another youtube video)
- Needs a training mode! Just take away health bars and let people keep smacking each other uninterrupted.
- Lack of shield and the addition of walls really change the flow of the game (not necessarily in a bad way). I'm interested to see how this affects strategy for high level play.
Oh, and I'd love any feedback you can give on my game Eucloid (free).
With a XBox controller, once I enter the tutorial I can't do anything.
That aside, the game looks pretty solid. The only thing I'm missing at the moment is button configuration: I kind of prefer to jump with A and attack with X or whatever.
Also, is there any plan to add a AI to the game?
in tutorial mode, it uses whichever controller is currently "player 1" according to the computer. Do you have multiple controllers plugged in?
I should probably fix that though :v
And I do wanna add custom controls eventually. c:
EDIT: Custom controlls is in development right now
That bug is fixed, and custom controls are now finished. Thank you for playing!
this is probably a silly question, but is there any keyboard support?
Not yet. I wanted to add keyboard support + custom controls at the same time, and I haven't gotten to the latter yet
It does now! <3